Super Princess Peach
| Super Princess Peach | |
|---|---|
North American box art | |
| Developer | Tose |
| Publisher | Nintendo |
| Directors | Akio Imai Azusa Tajima |
| Producers | Yasuhiro Minamimoto Hitoshi Yamagami |
| Designers | Takayuki Ikeda (concept) Akira Mochizuki Yuichiro Nakayama |
| Programmer | Kenta Egami |
| Artists | Yasuko Takahashi Daiki Nishioka Chiharu Sakiyama |
| Composer | Akira Fujiwara |
| Series | Mario |
| Platform | Nintendo DS |
| Release | |
| Genre | Platform |
| Mode | Single-player |
Super Princess Peach is a 2005 platform game developed by Tose and published by Nintendo for the Nintendo DS. It was released in Japan in October 2005 and worldwide the following year. Super Princess Peach is the first game to feature Princess Peach as the main protagonist on a dedicated video game console and the second overall after Princess Toadstool's Castle Run released in 1990 on the Nelsonic Game Watch.
The game follows Peach's trip to Vibe Island to rescue Mario and Luigi, whom Bowser kidnaps after obtaining the emotion-controlling Vibe Scepter to enhance his minions, in a reversal of the damsel in distress trope. While there, Peach teams up with a magical parasol called Perry, who gives her advice and additional attacking and defensive options, and learns to use the emotional energies known as Vibes to enhance her own attacks, solve puzzles, and fight Bowser and his forces.
First announced by Nintendo in 2004, Super Princess Peach was released in Japan in October 2005 and later elsewhere in 2006. Super Princess Peach has received generally positive reviews from critics, with praise for the gameplay, graphics, story, and soundtrack, while it received some criticism for its low difficulty. The game sold 1.7 million copies worldwide, making it the 50th-best-selling game for the Nintendo DS.