Wing Commander IV: The Price of Freedom

Wing Commander IV
DeveloperOrigin Systems
PublisherElectronic Arts
DirectorsAnthony Morone (game)
Chris Roberts (cutscenes)
ProducersMark Day
Dallas Snell (game)
DesignersBen Potter
Jeff Shelton
Scott Shelton
ProgrammerFrank Roan
ArtistsJeffery Combs
Chris Douglas
WritersTerry Borst
Frank De Palma
ComposerGeorge Oldziey
SeriesWing Commander
PlatformsMS-DOS, Windows, Classic Mac OS, PlayStation
ReleaseMS-DOS, Windows, Mac
  • NA: February 8, 1996
  • EU: 1996
PlayStation
  • NA: May 14, 1997
  • EU: June 1997
GenreSpace combat simulator
ModeSingle-player

Wing Commander IV: The Price of Freedom is the fourth main game in the Wing Commander space combat simulator series. It was developed by Origin Systems and released by Electronic Arts for MS-DOS, Windows, and Classic Mac OS in 1996 and the PlayStation in 1997. It was re-released via the North American PlayStation Network Store in 2009.

The first game set after the end of the Terran-Kilrathi War, Wing Commander IV depicts a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. A novelization, by William R. Forstchen and Ben Ohlander, was published on October 1, 1996.