Wing Commander IV: The Price of Freedom
| Wing Commander IV | |
|---|---|
| Developer | Origin Systems |
| Publisher | Electronic Arts |
| Directors | Anthony Morone (game) Chris Roberts (cutscenes) |
| Producers | Mark Day Dallas Snell (game) |
| Designers | Ben Potter Jeff Shelton Scott Shelton |
| Programmer | Frank Roan |
| Artists | Jeffery Combs Chris Douglas |
| Writers | Terry Borst Frank De Palma |
| Composer | George Oldziey |
| Series | Wing Commander |
| Platforms | MS-DOS, Windows, Classic Mac OS, PlayStation |
| Release | MS-DOS, Windows, Mac PlayStation |
| Genre | Space combat simulator |
| Mode | Single-player |
Wing Commander IV: The Price of Freedom is the fourth main game in the Wing Commander space combat simulator series. It was developed by Origin Systems and released by Electronic Arts for MS-DOS, Windows, and Classic Mac OS in 1996 and the PlayStation in 1997. It was re-released via the North American PlayStation Network Store in 2009.
The first game set after the end of the Terran-Kilrathi War, Wing Commander IV depicts a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. A novelization, by William R. Forstchen and Ben Ohlander, was published on October 1, 1996.