Streets of SimCity
| Streets of SimCity | |
|---|---|
| Developer | Maxis |
| Publishers |
|
| Designers | Jason Shankel Mike Perry |
| Artist | Shannon Galvin |
| Composer | Jerry Martin |
| Series | SimCity |
| Platform | Windows |
| Release | |
| Genres | Racing, vehicular combat |
| Modes | Single-player, multiplayer |
Streets of SimCity is a 1997 racing and vehicular combat video game published by Maxis and Electronic Arts for Microsoft Windows. The game features the ability to visit any city created in SimCity 2000, as well as a network mode allowing for players to compete in races with up to seven other players. The game was developed to build upon the engine and graphical fidelity of SimCopter, a title with a similar premise of navigating SimCity cities. It is the last Maxis game to be developed without supervision by Electronic Arts, which acquired Maxis in the months leading up to release.
Upon release, Streets of SimCity received negative reviews, with critics considering the game's concept interesting, but found its execution and gameplay lackluster and noted it suffered from performance issues. It has been retrospectively viewed as the nadir of the SimCity series, and representative of a number of less commercially and critically successful spin-off titles by Maxis up to the period of their acquisition by EA.